Wednesday, April 15, 2009

Nebula2 3DS Max Toolkit Update

There are some update on nmaxtoolbox.

  • ­­­­Now, it can solely export animation data file(.nax2 or .nanim2) without .n2 or mesh files.
  • Changed to export nskinanimator first so it locates before any ntransformnode or its derived node in .n2 file.
  • It now supports ncharacter3skinanimator (but now ncharacter3skinshapenode yet)
  • Fixed a few minor bugs around here and there.
  • Modified to find 'nmaxtoolbox.ini' file in the '$3dsmax/scripts/nebula2' if it fails to read the file in the '$3dsmax/scripts/plugcfg' directory. Under Vista, the 'plugcfg' directory is located under different directory.
  • Now it does not use custom attribute's vertex option. If an artist specify any unknown custom attribute which does not contain vertex option, the plug-in only exports vertex position.


6 comments:

isav said...

it's works with Max9?

Kim, Hyoun Woo said...

Yes. Currently we use it our art asset pipeline. BTW it needs some minor fix on the engine side to build with the community version of N2 on SourceForge.

Speaking one more thing, to work with current N3's shader code, you should pack vertex components of a mesh(.nvx2) and add meta data field of an animation file(.nax2)
Or you might want to modify shader code not to use packed data.

isav said...

but it's created for max 8 or what?

Kim, Hyoun Woo said...

with 3dsmax8. But the tookit should work fine in 3dsmax8.

isav said...
This comment has been removed by the author.
isav said...

>>BTW it needs some minor fix on the engine side to build with the community version of N2 on SourceForge.

which fix?